Hey guys! I spent 4 months working on this 2D platformer in Godot, and I would really appreciate it if you played it and sent your feedback. This is my first big GameDev project and I am really chuffed with how it turned out. The aim of the game is to escape from the robots and get to the portal as fast as you can. You are trapped in a research facility studying human survival mechanisms. Your main objective is to escape, however, the guards haven't made it easy for you. Dodge past spikes,  shoot robots, avoid the lava and get to the portal. Use the coins you have collected to buy skins in the shop.  Hope you enjoy!

The controls are:

W: Jump

A: Move Left

D: Move Right

S: Move Down while in Air

Space: Shoot


Good Luck and don't forget to Escape.

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorSaiK GameDev
GenrePlatformer, Action
Tags2D, Arcade, Casual, Escape Game, Touch-Friendly
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen, Smartphone

Comments

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Well there is a lot to say but it is a good beginning.

Here are the things you could improve:

-the character slips too much, we might think the floor is made out of ice

-lifebar is too simple, you could customize it (round border, wide outline, texture...)

-wall jump mechanic, usualy in games the wall jump is more like a bounce to get to higher and further platform , it cannot makes you land higher than where you jumped, here if we hold a direction and jump we can just climb every wall

-graphic style, too many different style of assets, walls and portals are too detailed compared to spring platform and robots, also flashy colors backgrounds attacks my eyes

-the bullet come from player origin and not from the canon end

-when platforms move horizontally player don't follow the movement

-too much air control, the goal of a platformer is to anticipate the jump (and make some small adjustment mid air), here you can go anywhere you want during the jump

-robots can kill you even when they are dead when you touch their claws

I know I am rude, but it is your first project, and learning take time, don't be upset again gamedev, there are also good points:

-I like the character animation

-Clean and intuitive UI

-lot of levels

Thanks a lot mate. This is a lot like the feedback i have had in person and i have taken it on board. it was quite rushed and i just wanted to get everything finished and just do it and i didn't step back and see the bugs. my next game is hopefully a lot more polished.